Join us for the LIVE ZBrush Sculpt-Off, featuring artists from around the world showcasing their digital sculpting skills. We'll be visiting sculptors live on Twitch and YouTube. Tune in to see what they create!
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This is a behind-the-scenes presentation, making a sculpture for a fictitious "colossus." Working with designer Jason Sadler, I will show the process of bringing the design to life, as well as getting it ready for 3D printing.
Michael Defeo is a sculptor whose specialty lies in translating 2-D character designs into full-fledged 3-D models. He hand-built the modeling and sculpting studios at Blue Sky Studios and served as the head of each for 15 years. While with his pals at Blue Sky, Michael brought countless characters to life for ICE AGE, ICE AGE 2, ICE AGE 3, ICE AGE 4, ROBOTS, HORTON HEARS A WHO, RIO, and EPIC.
Now living in Portland Oregon, Michael is the Lead Digital Sculptor for stop motion animation studio, Laika.
Xander will share workflows and ideas using ZBrush as a foundational tool in an artistic skill set, as well as concepts and ideas to give artists a strong foundation to help navigate the future of the Arts and Entertainment industries.
The presentation will include portfolio and workflow examples from Xander’s career in the Film and Television industry, a Q&A session, as well as a live ZBrush demo sharing upcoming work in the world of Digital Fashion and Virtual Avatars.
Xander is a Digital Artist working in the film, television, and digital fashion industries, with over 10 years experience working on everything from Hollywood blockbusters to award-winning television shows, sold-out NFT projects, and helping found several start-ups in the digital arts and Web3 industries.
We will be sharing the workflow/pipeline that we used to make some of the The Last of Us part 2 characters, including Joel, Abby, Dina, NPC, horse, dog, Shambler and Ratking. Tech/workflow will be including head sculpting and texturing, hair creation, muscle tech on Abby and horse, NPC gore systems and some more.
Established in 1984, Naughty Dog is one of the most successful and prolific game development studios in the world and a flagship first-party studio within PlayStation Studios. From creating the iconic Crash Bandicoot and Jak and Daxter series to modern franchises like Uncharted and The Last of Us, Naughty Dog is responsible for some of the most critically acclaimed and commercially successful games on Sony’s PlayStation platforms. Through its use of cutting-edge technology and evocative, character-driven storytelling, Naughty Dog has received hundreds of industry and media awards, while developing a passionate fan base of millions of players around the globe.
Naughty Dog’s recent releases include 2016's Uncharted 4: A Thief’s End, winner of numerous Game of the Year awards, and 2017’s Uncharted: The Lost Legacy—a new standalone adventure in the Uncharted series. By December 2017, total global sales for the Uncharted franchise surpassed 41.7 million copies sold.
Naughty Dog's latest title is The Last of Us Part II, the much-anticipated sequel to 2013’s The Last of Us, which is available now for PlayStation 4.